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TOY GO ROUND

An app to buy, sell, exchange or give-away pre-loved toys.

OVERVIEW

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Enabling parents to Exchange, Buy, Sell or Give Away

the no longer-used or pre-loved children’s toys.

MY ROLE

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Solo UX/UI Project for Google UX Course

DESIGN PROCESS​

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Double Diamond

ToyGoRound
ToyGoRound

PROBLEM

Parents fail to accomplish a balance between a kid’s never-ending demand for toys and their responsibility towards a sustainable system even if they wish to due to reasons like spending a lot of money for so-called greener brands or simply because of unawareness.

THE SOLUTION

A platform for users to buy, sell, exchange or give-away pre-loved toys leading to a  sustainable practice towards our planet with the ease of an app. It will also let parents avoid stacking up unused toys by putting them to use and bringing home the required ones. This will enable them to follow a circular economy with the help of simple design and an easy system to put their toys online and get others' toys. It also comes with a one-on-one interaction for users

1

Buy . Exchange . Get 

Pre-loved toys

​Raising children doesn’t have to cost the earth.

 

Children don’t care if the toy is brand-new or used.

 

A child loses interest in a toy within just 36 days. A fifth of parents said their child lost interest after 11 hours of play, while 8 percent said their children became bored in less than an hour. *

*according to parenting.com

ToyGoRound
ToyGoRound
ToyGoRound

2

Sell . Exchange . Give-away

Pre-loved toys

52% parents described their children as being “passionate” about protecting the environment. *

Why Not help them?

 

They pick up one toy, drop it, and move on. They can’t focus on using any of their toys to the fullest.

 

If they’re not played with anymore, just pass on, save or make money.

*according to hipp organic

3

Engage for

Exchanges or Give-away

Of Pre-loved toys

Send or Receive more images or a toy if require.

 

Discuss for more details of the toy and how to get it.

 

Talk to the parent for a common meeting ground to lock in the action.

ToyGoRound
ToyGoRound
ToyGoRound

4

Manage Orders

of Pre-loved toys

Track or Manage all your orders.

 

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5

Rewards

Encourage action from engaged, motivated users by rewarding them with each order they place.

 

Point based reward system for users to redeem when making the next purchase to result in inclining towards making the purchase..

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WHITE PAPER RESEARCH

First, before touching anything on design, I wanted to dive into the psychology of people towards their responsibility of sustainable living. I went through statistics from 

Consumer’s towards sustainability

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82%

When people shop their mind is on saving money and not on sustainability at all.

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75%

They think sustainable products are always expensive.

70%

They think they don’t have enough information on sustainable ways of life.

51%

They wish to be mindful about sustainability but do not have enough time.

Competitive Analysis

Since the space of sustainability and environment are saturated, I wanted to explore the current successful and what could be improved to bridge the gap.

The competition has little to NO sustainability aspect.

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YOUNG PLANET

Popular Platform

Only give-away available

Concentrated in limited area

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TOY AROUND

Purpose not served

Selling new toys

Not at all popular

Keeping the above stats in mind, after analyzing these platforms in this space, I found that almost none of them had complete sustainability aspect to enable users to save, get or make money. This then became my opportunity for the solution.

USER INTERVIEWS

My interviewees were more likely to achieve sustainability with toys if they had an easy way.

Although I saw from research what was important, I’ve conducted interviews with 9 parents and 5 children who failed to achieve sustainability with toys. I’ve asked them questions below to find trends on why they failed at it then organized my data. 

Questions:

Do you wish to lead a sustainable life?

How often do you buy your child a new toy?

Do you know the number of toys your child actually play with?

Do you feel bad about how quickly the toys get discarded?

Do you feel the need to declutter your home with toys?

What do you do with the discarded toys?

Do you feel like raising a child doesn’t have to cost earth?

Would you be okay with second-hand toys for your child or anyone who needs it?

Do you waste too much money on the toys?

Do you wish to save money on that?

INSIGHT

None of the previous apps my interviewees used or knew about .

THEMES

Theme 1 : Community

If provided an easy system to lead a sustainable life, they’re more likely to it.

Parents are concerned about the planet and have intentions to raise their children responsibly.

Parents at times feel bad for not being able to be sustainable.

Theme 2 : Motivation

Parents do wish to do eco-parenting but are running away due to complex tasks.

When prompted with a reminder, about the ill effects of clutter, the sense of urgency makes them feel to giveaway or sell things for a purpose.

They would rather spend more money on buying eco-friendly stuff than reducing stuff. They follow a linear economy.

Theme 3 : Awareness

The interviewees were aware but didn’t know how to exactly use the old toys for a purpose.

The interviewees spend a lot of money for their child’s toy demands.

They had no problem using or giving away pre-owned toys, provided it had a system.

Theme 4 : Performance

The parents underestimate their ability to maintain eco-parenting  due to busyness and other factors.

The interviewees said starting would be a bit hard but maintaining a rhythm would be easier with a system.

The interviewees seemed to wanting to the least amount of work to be considered done.

KEY INSIGHTS

ToyGoRound

Reduce unused toys at home and give to someone’s use.

Sustainable lifestyle a responsibility not choice.

An easy system can be motivating and convenient to follow.

Circular economy a must.

Give / Get 

pre- loved toys.

Urgent need to adopt sustainable ways of living.

6

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2

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4

5

PARENT PERSONA

ToyGoRound

Ritu / 34   Pilot , Mother of 2 kids

Frustrations

Frustrations

  • Unable to manage too many toys and has clutter some domestic disorder.

  • Spends a lot of money to buy the kids toys when they demand.

  • Unable to follow eco-parenting.

  • Is environmentally conscious but being a busy parent, ends up paying higher price for so called ‘greener’ brands.

EMPATHY MAP

Think

Feel

  • Toys are too expensive, more when branded as greener.

  • Eco-parenting is important.

  • Keeping less toys as most of them are not played with anymore.

  • Spending more money on toys is easy but  not a sustainable practice.

  • Guilt of being unable to have only the useful toys while being sustainable.

  • I should start any which ways.

  • There should be an easy system for eco-parenting.

  • I’m environmentally conscious but unable to contribute.

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  • Starts being sustainable with toys.

  • Spends a lot of money.

  • Realizes of not being able to save any money and again starts to buy cheaper toys.

Say

Does

USER SCENARIO

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Wants to follow sustainable living and wishes to do responsible eco-parenting but fails to do so.

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Starting

Quitting

Trying

Conflicting

  • Stops buying greener brands to save money.

 

  • Eventually, starts buying lots of toys at lower price.

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  • Unable to maintain a decluttered home, continues to throw away the unused toys.

  • Decides to live sustainably and start eco-parenting.

 

  • Decides to declutter the home with toys.

  • Starts to pay higher price for greener brand toys.

 

  • Starts to throw away unused toys.

  • Realizes spending a lot of money.

 

  • Being environmentally conscious , realizes that she’s harming the environment as the toys end up in landfills and are of no more of  use to anyone.

I'll do it this time.

I give up !

I’m motivated, it’s going well.

I don’t think I can do this anymore.

DESIGN

An effective solution can achieved though a simple smart phone app, hence I decided to an app for my final solution platform.

POSSIBLE APP FUNCTIONS

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INFORMATION ARCHITECTURE

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TESTING + IMPROVEMENT

3 Major Improvements

Based on feedback from 6 users, I iterated my designs. 

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ToyGoRound

1

Removal of Newly Added from the Home Screen

Originally designed Newly Added Section.

 

Based on feedback, a fact or impactful message on top appears more need of the hour.

 

Allows instant motivation to encourage use.

2

Making the category 

(exchange/give-away)

easy to spot

Originally designed toy card more image focused.

 

Based on feedback, the main action seemed to be a bit difficult to spot.

 

Allows instant spotting of the user’s purpose.

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ToyGoRound
ToyGoRound
ToyGoRound

3

Onboarding Experience

Previously added more childish looking illustrations during onboarding.

 

Thought to be more useful to use parent-centered and impactful illustrations.

 

Allows one to realise the situation better.

ROUGH SKETCHES OF POSSIBLE SECTIONS OF THE APP

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WIREFRAMES

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DESIGN SYSTEM

Colors

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Typography

Open Sans - Regular      Open Sans - Semibold     Open Sans - Bold

Components

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THE FINAL SCREENS

Splash, Log In, Sign Up

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Location, Onboarding

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Home, Browse Category, Inside a Category, Filters

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Product, Wishlist, My Bag

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Checkout and Payment

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Exchange a toy - Process

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Create Ad

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Account, My Ads, Rewards

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CONCLUSION + WHAT I'D DO DIFFERENTLY

This was my first-ever UX project !🎉. More than the output, however- I’m grateful to have been through an entire UX process so I can see what it’s actually like. A few things I’ve learned:

Working fully on this very first project taught me the importance of iterating as much as possible, thinking about every element and how it could be useful. Though I was more drawn to creating wireframes and prototypes, I found that the most important part of the process was testing. For example, usability testing was crucial in finding errors and seeing things from a different perspective. Also, realized that through iterations I got to know 100 different ways that didn't work.

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